Release Notes v1.0.0.130 2011/11/29

公式告知

http://na.leagueoflegends.com/news/volibear-patch-notes

新規追加スキン

   * Thunder Lord Volibear
   * Northern Storm Volibear
   * Silverfang Akali
   * Imperial Lux

League of Legends v1.0.0.130
新チャンピオン
Volibear, the Thunder’s Roar

   * Rolling Thunder
         o 四つん這いの状態になり、敵チャンピオンを追う時の移動速度が上昇する。また、最初に通常攻撃した相手を持ち上げ、Volibearの背後に移動させる。 
   * Frenzy
         o 通常攻撃を繰り返すことで攻撃速度が上昇する。また、3回攻撃する毎に対象に噛み付きダメージを与える。 
   * Majestic Roar
         o 力強く吠え、敵ユニットにダメージとスローを与える。ミニオンと中立クリープにはfearを与える。
   * Thunder Claws (Ultimate)
         o 爪に嵐の力を招来し、通常攻撃した対象に雷を放つ。対象の付近の敵にも跳ねた雷がダメージを与える。
   * Chosen of the Storm (passive)
         o HPがある一定以下の値になると、数秒の間HPが急速に回復する。

Fizz

   * Urchin Strike(Q)が対象にhitするのが若干早くなる。
   * Urchin Strike(Q)はdodgeされなくなる。

Jarvan IV

   * Martial Cadence (Passive)
         o 追加ダメージを物理DMに変更(元は魔法DM)。
         o ダメージを敵の現在HPの6/8/10%(レベル1/7/13で増加)に変更(元は一律8%)。
         o Rylai'sやSpell Vampのようなスペルのダメージがトリガーになる効果は発生しなくなる。
   * Demacian Standard(E)の旗がDragon Strike(Q)の対象になる範囲を増加。 

Karthus

   * Wall of Pain(W)
         o 壁の持続時間を5sに変更(元は7s)。
         o 敵ユニットは何度壁を通っても最初の一度のみ効果を受けるようになる(元は通る度に効果を受けていた)。 
   * LeonaのpassiveとDominionのcenter SigilがKarthusに対しdouble killを取っていたことがあったバグを修正。

Kassadin

   * Rift Walk(Ult)使用後にForce Pulse(E)を使用した際、後方に発射されていたバグを修正。 

Katarina

   * Shunpo(E)はKiller Instincts(W)がactiveか否かに関わらず使用後には敵の背後に移動するようになる。

Kog'Maw

   * Icathian Surprise(passive)によって敵ユニットをkillした際に、敵ユニットが余分にkillを取っていたバグを修正(ShacoのHallucinate(Ult)によるクローンやMaokai)。
   * BrandのPyroclasm(Ult)がKog'mawのIcathian Surprise(passive)に当たった時、Brandに余分にkillを与えていたバグを修正。 
   * Igniteによってkillを取られた時、Icathian Surprise(passive)が発動しなかったことがあったバグを修正。
   * VayneのSilvered Bolts(W)が稀にIcathian Surprise(passive)を発動させなかったことがあったバグを修正。

Riven

   * Blade of the Exile(Ult)のツールチップに、使用した時の増加攻撃力が表示されるようになる。また、Blade of the Exile(Ult)が増加攻撃力でなく、攻撃力で計算されるようになるのを明らかにする。

Sivir - リメイク

   * 基本ステータス
         o 通常攻撃の射程を500に増加(元は425)。
         o 通常攻撃の弾速を1400に増加(元は1200)。
         o 通常攻撃動作がより滑らかになる。
         o Base attack speedを0.658に減少(元は0.679)。
         o Base attack damageを49に減少(元は52.11)。
         o recommended itemsを更新。
   * Fleet of Foot(Passive) - リメイク
         o 敵ユニットから通常攻撃を受けた際に,移動速度が2秒の間50だけ増加する。
   * Boomerang Blade(Q)
         o 消費Manaを70/80/90/100/110に減少(元は80/90/100/110/120)。
         o ダメージを物理DMに変更(元は魔法DM)。
         o 増加ADレートを1.1に増加(元は1.0)
         o APレートを削除。
   * Ricochet(W) - リメイク
         o 次の通常攻撃が5体の敵ユニットに跳ね返るようになり、最初の対象には20/35/50/65/80 + [攻撃力 × 100%]の物理DMを与える。跳ね返る毎にダメージが25%ずつ低下する。CD:7/6/5/4/3s。消費mana:40。
   * On The Hunt(Ult)
         o active時だけでなく、効果時間中に効果範囲に加わった味方ユニットにも同様のbuffを与えるようになる。
         o 増加ASを30/45/60%に減少(元は30/60/90%)。
         o 味方ユニットの増加ASを15/22.5/30%に増加(元は10/20/30%)。
         o CDを100/90/80sに変更(元は一律90s)。

Taric

   * Shatter(W)のAPレートを0.6に増加(元は0.4)。
   * Radiance(Ult)のAPレートを0.7に増加(元は0.6)。

Vayne

   * Fizz patchによって発生したCondemn(E)に関するいくつかの小さなバグを修正。

Yorick

   * Fixed a bug where Ignite's tick damage dealing the killing blow caused Omen of Death to fail to reanimate its bearer
   * Fixed a bug where Leona's Sunlight passive and the Dominion center Sigil could cause an immediate double kill against the Omen of Death target
   * Fixed a bug where if Ignite killed the Omen of Death bearer, they would not be reanimated
   * Fixed a bug where Vayne's Silvered Bolts sometimes caused Omen of Death to fail to reanimate its bearer

アイテム

   * Health Potionsは150 healthを15sかけて回復するようになる(元は200 healthを20s)
   * Madred's Razor
         o Minionに対して追加ダメージを与える効果の発生確率を20%に増加(元は15%)。
         o 追加ダメージを300に減少(元は500)。 
   * Mana Potionsの回復にかかる時間を15sに減少(元は20s)。
   * Wriggle's LanternのMinionに対して与える追加ダメージを425に減少(元は500)。

その他

   * Chat window location will be now saved between games
   * Improved the targeting algorithms; it should now be much easier to select units that are obscured
   * レーンでminionがチャンピオンに与えるダメージを15%程度減少。
   * Jungle Adjustments
         o Small campsはrespawnが速くなるが、rewardsは減少する。
         o Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing
         o Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn
         o Neutral monster experience range reduced to 400 from 800 (the killer always gets experience)
         o Ancient Golem camp experience increased slightly and gold reduced slightly
         o Crest of the Ancient Golemは固定値として25 mana per 5sを得るようになるが、最大manaを対象とした回復量は最大manaの1%だけ回復するようになる(元は1.5%)、energyも同様。
         o Lizard Elder campの経験値が増加し、goldが少し減少する。
         o Blessing of the Lizard Elderのmeleeを対象としたスロー効果を8/16/24%に減少(元は10/20/30%)。
         o Dragon and Baron Nashorはarmorやmagic resistを減少させる効果を受けなくなる。
         o Baron Nashorはあまりに近くにWardがおかれた場合、Wardを少し外側にはじき出すようになる。
         o Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro

原文

New Skins in the Store

   * Thunder Lord Volibear
   * Northern Storm Volibear
   * Silverfang Akali
   * Imperial Lux

League of Legends v1.0.0.130

Volibear, the Thunder’s Roar
   * Rolling Thunder: Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear.
   * Frenzy: Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
   * Majestic Roar: Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
   * Thunder Claws: Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
   * Chosen of the Storm (passive): Volibear heals rapidly for a few seconds when his health drops to a critical level.

Fizz

   * Urchin Strike's targeting updating to hit targets slightly earlier
   * Urchin Strike's attack component can no longer be dodged

Jarvan IV

   * Martial Cadence (Passive)
         o Damage changed to physical from magic
         o Damage changed to 6/8/10% (at levels 1/7/13) of the target's current health from 8%
         o No longer procs spell effects such as Rylai's or Spell Vamp
   * Increased the hitbox size of Demacian Standard when targeted by Dragon Strike

Karthus

   * Wall of Pain
         o Wall duration reduced to 5 seconds from 7
         o Now only affects a target once (instead of reapplying every pass through) 
   * Fixed a bug where Leona's passive and the Dominion center Sigil could cause an immediate double kill against Karthus

Kassadin

   * Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk

Katarina

   * Shunpo now always moves Katarina behind the target regardless if Killer Instincts is active

Kog'maw

   * Fixed a bug where where if you killed an enemy that exploded using Icathian Surprise, the enemy was awarded an extra kill (Shaco Hallucinate clone, Maokai)
   * Fixed a bug where Brand's Pyroclasm would give Brand an extra kill if it was traveling toward Kog'maw when Icathian Surprise triggered
   * Fixed a bug where if Ignite killed Kog'maw, it would cause Icathian Surprise to not trigger
   * Fixed a bug where Vayne's Silvered Bolts sometimes caused Icathian Surprise to not trigger

Riven

   * Blade of the Exile tooltip updated to display how much attack damage you will gain. It has also been clarified to state that Blade of the Exile scales off TOTAL attack damage, not bonus attack damage.

Sivir (Remake)

   * General
         o Attack range increased to 500 from 425
         o Attack missile speed increased to 1400 from 1200
         o Updated her attack frames to be more responsive
         o Base attack speed reduced to .658 from .679
         o Base attack damage reduced to 49 from 52.11
         o Updated recommended items
   * Fleet of Foot (Passive) – Remake
         o Sivir’s basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds
   * Boomerang Blade
         o Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
         o Damage changed to physical from magic
         o Bonus attack damage ratio increased to 1.1 from 1.0
         o No longer has an ability power ratio
   * Ricochet - Remake
         o Sivir’s next basic attack bounces to 5 additional targets dealing 20/35/50/65/80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7/6/5/4/3 second cooldown. 40 Mana cost.
   * On The Hunt
         o Now additionally applies the buff to allies who come into range while On the Hunt is active rather than only on activation.
         o Attack speed bonus changed to 30/45/60% from 30/60/90%
         o Allied attack speed gain increased to half of Sivir’s bonus from a third
         o Cooldown adjusted to 100/90/80 seconds from 90

Taric

   * Shatter ability power ratio increased to 0.6 from 0.4
   * Radiance ability power ratio increased to 0.7 from 0.6

Vayne

   * Fixed a couple small bugs introduced to Condemn with Fizz patch

Yorick

   * Fixed a bug where Ignite's tick damage dealing the killing blow caused Omen of Death to fail to reanimate its bearer
   * Fixed a bug where Leona's Sunlight passive and the Dominion center Sigil could cause an immediate double kill against the Omen of Death target
   * Fixed a bug where if Ignite killed the Omen of Death bearer, they would not be reanimated
   * Fixed a bug where Vayne's Silvered Bolts sometimes caused Omen of Death to fail to reanimate its bearer

Items

   * Health Potions now restore 150 health over 15 seconds (instead of 200 health over 20 seconds)
   * Madred's Razor ◦Proc chance increased to 20% from 15%
         o Proc damage reduced to 300 from 500 
   * Mana Potions now restore 100 mana over 15 seconds (from 100 over 20)
   * Wriggle's Lantern proc damage reduced to 425 from 500

General

   * Chat window location will be now saved between games
   * Improved the targeting algorithms; it should now be much easier to select units that are obscured
   * Damage from lane minions to champions reduced by about 15%
   * Jungle Adjustments ◦Small camps now respawn faster, but have reduced rewards
         o Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing
         o Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn
         o Neutral monster experience range reduced to 400 from 800 (the killer always gets experience)
         o Ancient Golem camp experience increased slightly and gold reduced slightly
         o Crest of the Ancient Golem now grants 25 flat MP5, but grants 1% regen from maximum mana, from 1.5%, and provides energy
         o Lizard Elder camp experience increased and gold reduced slightly
         o Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30%
         o Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects
         o Baron Nashor will now push wards away if you try to place one too close
         o Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro

コメント

  • 編集中… -- 2011-11-29 (火) 16:29:01
  • Thanks!! -- 2011-11-29 (火) 20:28:57
  • 編集者さんお疲れ様です。Sivirのリメイクパッシブの効果は敵チャンピオンに対して通常攻撃を行ったら、じゃないかな。 -- 2011-11-29 (火) 21:43:49
  • YorickじゃなくてOlafじゃない? -- 2011-11-29 (火) 22:52:23
  • っと原文よんだらYorickの欄の中身がおかしいことになってるな -- 2011-11-29 (火) 22:53:31
  • yorickのところおかしくない?olafのUlt? -- 2011-11-29 (火) 22:58:14
  • 前のパッチとかにとべるようにしてほしい・・・ -- 2011-12-05 (月) 09:44:15
  • 3ヶ月ぶりとかにやるので全体のbuff/nerfを確認したいので、お願いします。 -- 2011-12-05 (月) 09:47:14
  • 左のメニューからじゃダメなの? -- 2011-12-05 (月) 10:10:20
  • 次のパッチ来たな -- 2011-12-13 (火) 19:54:23

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